![]() Dexterity has Acrobatics, Sleight of Hand, and Stealth, and I’ve already listed what Intelligence Skills there are. Skillsįor Skills again it’s not super important, but you’ll have high Intelligence and Dexterity, so selecting Skills that fall under these Abilities is ideal. You also gain Superior Darkvision, increasing your sight range in the dark. Next, you gain access to Darkvision, which lets you fare well in dark places, together with Keen Senses, thereby making you Proficient in Perception.Ĭomparatively, choosing the Deep Gnome will grant you an Advantage on Saving Throws for Intelligence, Wisdom, and Charisma, as well as Stealth Checks. In addition to the Fire Damage, affected targets also take burning damage over time. Fire Bolt will allow you to incinerate the ground as long as you cast Grease beforehand or you blast oil barrels in the area. It’s worth noting that both of them will provide the same Ability distribution but they’re going to differ in terms of the perks they offer.įor the High Elf, you gain 1 additional Cantrip, and for this, I suggest taking Fire Bolt. The ones you should consider are the High Elf and Deep Gnome. This is crucial in encounters since you’re going to want to maximize Intelligence at 18 in Early Access to make sure that your Spells will land on enemies.Īs such, you’ll want to select a Race, which will allow you to reach 16 Intelligence during Character Creation so you can then add 2 points to it at Level 4. Unlike in our previous Wizard Build Guide, Race will be an essential factor for this Class because you won’t be able to rely on the Warped Headband of Intellect to grant 18 Intelligence since it’ll only provide you with 17. Some Background examples are Sage, Noble, and Acolyte. Intelligence has Arcana, History, Investigation, Nature, and Religion. Backgroundįor Background, choosing one that provides you with Intelligence Skills should be sufficient since this is your primary Ability to hit and damage enemies by casting Spells. However, this will hold you in good stead during Early Access. You don’t have to follow this to the letter, and this will likely change at the game’s full launch. In this section, we’ll take a look at how to set up your Wizard during Character Creation for the best results. Baldur’s Gate 3 Evocation School Wizard Character Creation Īt Level 5, the Evocation School Wizard now gains access to Level 3 Spells, allowing them to experiment further with utility and offensive types to mess with the enemy’s plan and destroy them efficiently. Although, these Wizards are just as vulnerable to taking damage as the Sorcerer due to their Clothing Proficiency and lower-than-usual AC. Casting most of them from any range is even made possible because of how versatile these Spells are. The Evocation School Wizard is a fun Build to play due to the various types of Wizard Spells they have at their disposal. Subclasses: Evocation School & Abjuration Schoolīaldur’s Gate 3 Evocation School Wizard Build Guide. ![]() I’ll be doing more Build Guides at the launch of Baldur’s Gate 3, but for now, let’s look at how you can use an Evocation School Wizard effectively in the first Act of the game.īe sure to check out our other Baldur’s Gate 3 Builds for Early Access including: Eldritch Knight Fighter, Battle Master Fighter, The Field Warlock, The Great Old One Warlock, Beast Master Ranger, Hunter Ranger, Circle of the Land Druid, Circle of the Moon Druid, Wild Magic Sorcerer, Wildheart Barbarian, Draconic Sorcerer, Berserker Barbarian ! Best Baldur’s Gate 3 Wizard Builds Features
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